#ifndef _GAMELOG_GUILD_LOG_H_ #define _GAMELOG_GUILD_LOG_H_ /* 01 ±æµå °á¼º °á¼º±æµå(GID) °á¼ºÀÚ(CID) »ç¿ë ±Ý¾× 02 ±æµå °¡ÀÔ ½Åû ´ë»ó±æµå(GID) °¡ÀÔ½ÅûÀÚ(CID) 03 ±æµå °¡ÀÔ Çã°¡ ´ë»ó±æµå(GID) Çã°¡½ÂÀÎÀÚ(CID) °¡ÀÔ½ÅûÀÚ(CID) 04 ±æµå °¡ÀÔ ºÒ°¡(°¡ÀÔ´ë±âÀÚ Å»Åð) ´ë»ó±æµå(GID) Çã°¡½ÂÀÎÀÚ(CID) °¡ÀÔ½ÅûÀÚ(CID) 05 ±æµå Å»Åð(ȤÀº Å»Åð ´çÇÔ) ´ë»ó±æµå(GID) Å»Åð½ÂÀÎÀÚ(CID) Å»ÅðÀÚ(CID) 06 ±æµå¿ø µî±Þ º¯°æ ´ë»ó±æµå(GID) ½ÂÀÎÀÚ(À̸§,CID) ´ë»ó±æµå¿ø(CID) ±æµå¿øµî±Þ 07 ±æµå ±ÇÇÑ ¼³Á¤ ´ë»ó±æµå(GID) º¯°æÀÚ(À̸§,CID) ±æµå ±ÇÇÑ 08 ±æµå µî±Þ Á¶Á¤ ´ë»ó±æµå(GID) µî±ÞÁ¶Á¤ÀÚ(CID) º¯°æÀü ±Ý¾×, º¯°æÈÄ ±Ý¾×, ÇöÀç µî±Þ 09 ±æµå¸¶Å© µî·Ï/º¯°æ ´ë»ó±æµå(GID) º¯°æÀÚ(CID) º¯°æÀü ±Ý¾×, º¯°æÈÄ ±Ý¾× 10 ±æµå ±Ý°í º¯°æ ´ë»ó±æµå(GID) º¯°æÀÚ(CID) º¯°æÀü ±Ý¾×, º¯°æÈÄ ±Ý¾× 11 ±æµå ¼Ò¸ê½Ã °æ°í ´ë»ó±æµå(GID) 12 ±æµå ¼Ò¸ê ´ë»ó±æµå(GID) ÇØÁ¦½Ã ¼ÒÁö±Ý 20 ±æµå ¿äû °á°ú(¿¡·¯ÄÚµå0ÀÌ¸é ¼º°ø) ´ë»ó±æµå(GID) ÇàÀ§ÀÚ ´ë»óÀÚ ¿äû Á¾·ù */ namespace GAMELOG { // ±æµå »ý¼º void LogGuildCreate(unsigned char cType, unsigned long dwGID, unsigned long dwCreateCID, unsigned long dwCreateGold, unsigned short usErrorCode); // ±æµå °¡ÀÔ ½Åû void LogGuildJoin(unsigned char cType, unsigned long dwGID, unsigned long dwJoinCID, unsigned long dwFirstTitle, unsigned short usErrorCode); // ±æµå Å»Åð void LogGuildLeave(unsigned char cType, unsigned long dwGID, unsigned long dwPermitterCID, unsigned long dwLeaveCID, unsigned short usErrorCode); // ±æµå¿ø µî±Þ º¯°æ void LogGuildMemberLevelAdjust(unsigned char cType, unsigned long dwGID, unsigned long dwPermitterCID, unsigned long dwMemberCID, unsigned long dwGuildMemberLevel, unsigned short usErrorCode); // ±æµå¿ø ±ÇÇÑ ¼³Á¤ void LogGuildRightsChange(unsigned char cType, unsigned long dwGID, unsigned long dwPermitterCID, const char* cGuildRights, unsigned short usGuildRightsSize, unsigned short usErrorCode); // ±æµå ·¹º§ º¯°æ void LogGuildLevel(unsigned char cType, unsigned long dwGID, unsigned long dwPermitterCID, unsigned long dwGuildLevel, unsigned long dwPreChangeGold, unsigned long dwPostChangeGold, unsigned short usErrorCode); // ±æµå¸¶Å© µî·Ï/º¯°æ void LogGuildMarkChange(unsigned char cType, unsigned long dwGID, unsigned long dwChangerCID, unsigned long dwPreChangeGold, unsigned long dwPostChangeGold, const char* szGuildMarkData, unsigned short usGuildMarkDataSize, unsigned short usErrorCode); // ±æµå ±Ý°í º¯°æ void LogGuildStoreGoldChange(unsigned char cType, unsigned long dwGID, unsigned long dwChangerCID, unsigned char cCmd, unsigned long dwPreChangeGold, unsigned long dwPostChangeGold, unsigned short usErrorCode); // ±æµå ¼Ò¸êµÊ void LogGuildDispose(unsigned char cType, unsigned long dwGID, const char* szDissolveReason, const char* szGuildDestroyFileName, int nGuildDestroyLine, unsigned short usErrorCode); }; #endif