#ifndef _SEND_AGENT_PACKET_H_ #define _SEND_AGENT_PACKET_H_ #include #include namespace AgentSendPacket { // ƯÁ¤ ¼­¹ö±º¿¡¸¸ º¸³½´Ù. bool SendUserKill(char Group, unsigned long UserID); bool SendUpdateUIDTable(char AgentGroup, char Cmd, unsigned long UserID, unsigned long Flag, int PlayTime, unsigned long dwCRMIndex1, char BillingType, unsigned short usState, unsigned short usErrorCode); // ºô¸µ ŸÀӾƿô °æ°í¸¦ º¸³½´Ù. bool SendHanBTN(char cAgentGroup, unsigned long dwUID, unsigned char cRemainMinute, unsigned char cBillingType); // ¸ðµç ¼­¹ö±º¿¡ º¸³½´Ù. bool SendHanUnitedBTN(const char* szID, const char* szIP, const char* szMsg); bool SendHanUnitedUserKill(const char* szID, const char* szIP); bool SendHanUnitedUserKill(unsigned long dwAgentGroup, const char* szID, const char* szIP); }; #endif