#pragma once #include "./controlex/listviewcontrol.h" #include "GameDBTool.h" class CUserList : public CListViewControl { // Construction public: CUserList(); // Attributes public: // Operations public: CImageList m_ImageList; int m_AdminIndex; int m_UserIndex; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CUserList) afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnEndLableEdit(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); //}}AFX_VIRTUAL // Implementation public: virtual ~CUserList(); bool SetColumn(void); bool AddUserRow(unsigned long dwUID, USER_INFO* UserTable_In, bool Admin); bool GetUserRow(unsigned long Item_In, unsigned long& dwUID, USER_INFO* UserTable_Out); // Generated message map functions protected: //{{AFX_MSG(CUserList) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() };