#if !defined(AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_) #define AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PageSectorMesh.h : header file // #include "SceneManager.h" ///////////////////////////////////////////////////////////////////////////// // CPageSectorMesh dialog class CPageSectorMesh : public CPropertyPage { DECLARE_DYNCREATE(CPageSectorMesh) // Construction public: void CopyTextureFile(CMeshObject* pMesh); int m_nCount; void ListMeshTexturePrint(CMeshObject *pMesh); CPageSectorMesh(); ~CPageSectorMesh(); // Dialog Data //{{AFX_DATA(CPageSectorMesh) enum { IDD = IDD_DIALOG_SECTOR_MESH }; CListCtrl m_R3SInfoList; //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CPageSectorMesh) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CPageSectorMesh) virtual BOOL OnInitDialog(); afx_msg void OnButtonViewtexture(); afx_msg void OnButtonTexturecopy(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PAGESECTORMESH_H__6E970A55_0D04_4B32_A2E0_A9ABA58D546B__INCLUDED_)