// LightObjectScene.h: interface for the CLightObjectScene class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_) #define AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "SceneNode.h" #include "LightObject.h" class CLightObjectScene : public CSceneNode { public: long m_LightID; CLightObject *m_pLightObject; CLightObjectScene(); virtual ~CLightObjectScene(); }; #endif // !defined(AFX_LIGHTOBJECTSCENE_H__13B65361_54E6_433B_AA8A_CCB1D4B068C2__INCLUDED_)