#ifndef _GAMA_CLIENT_SEND_PACKET_H_ #define _GAMA_CLIENT_SEND_PACKET_H_ // forward decl. class ClientSocket; struct CHAR_CREATE; namespace ClientNet { // forward decl. class CClientEventHandler; } namespace SendPacket { bool AuthAccount(ClientSocket& clientSocket, char* UserID_In, char* UserPW_In, unsigned long ClientVer_In, unsigned long CheckSum_In, unsigned short Flag_In = 0); bool JapanAuthAccount(ClientSocket& clientSocket, char* UserID_In, unsigned long dwUID, unsigned long ClientVer_In, unsigned long CheckSum_In, unsigned short Flag_In = 0); bool UserLogin(ClientNet::CClientEventHandler* lpHandler, unsigned long UserID_In, unsigned char cLoginType_In); bool CharSelect(ClientNet::CClientEventHandler* lpHandler, unsigned long UserID_In, unsigned long CharID_In); bool CharCreate(ClientNet::CClientEventHandler* lpHandler, unsigned long UserID_In, unsigned long SlotNum_In, CHAR_CREATE &Create_In); bool CharDelete(ClientNet::CClientEventHandler* lpHandler, unsigned long UserID_In, unsigned long CharID_In, unsigned long SlotNum_In, char* szPassword); // WORK_LIST 2.1 °èÁ¤ ±¹Àû Ãß°¡ bool SelectAccountNation(ClientNet::CClientEventHandler* lpHandler, unsigned long UserID_In, unsigned char cType, unsigned char cAccountNation_In); // ÅëÇÕ¼­¹ö ij¸¯ÅÍ ¼±Åà Àü¼Û bool UnifiedCharSelect(ClientNet::CClientEventHandler* lpHandler, const char* szPassword, unsigned long* lpdwCID, unsigned long dwCIDNum, unsigned char cSelectedStoreServerGroup, unsigned char cSelectedNation); } #endif