// EffectEditorView.h : interface of the CEffectEditorView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_EFFECTEDITORVIEW_H__189D2A6E_DA39_453F_81A5_2D2C3523F799__INCLUDED_) #define AFX_EFFECTEDITORVIEW_H__189D2A6E_DA39_453F_81A5_2D2C3523F799__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include "X3DEditEffect.h" // Added by ClassView #include "Z3DGeneralChrModel.h" struct LVERTEX { D3DXVECTOR3 position; // The position D3DCOLOR color; // The color float tu, tv; // The texture coordinates }; //#define D3DFVF_LVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) #define KeyPressed( key ) HIBYTE( GetAsyncKeyState( key ) ) class CEffectEditorView : public CView { protected: // create from serialization only CEffectEditorView(); DECLARE_DYNCREATE(CEffectEditorView) // Attributes public: CEffectEditorDoc* GetDocument(); LPDIRECT3DDEVICE8 m_lpD3DDevice; unsigned long m_dwPickEffect; unsigned long m_dwPreFrame; // Operations public: unsigned char m_cBackBlue; unsigned char m_cBackGreen; unsigned char m_cBackRed; CX3DEditEffect *m_lpEffect; float m_fPlayFrame; unsigned long m_dwOldTick, m_dwTick; CZ3DGeneralChrModel* m_pChr; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEffectEditorView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnInitialUpdate(); protected: virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView); //}}AFX_VIRTUAL // Implementation public: char m_strWeaponSeet[MAX_PATH]; char m_strMotion[MAX_PATH]; float m_fRange; float m_fYaw; void MoveCamera(void); void DrawGrid(void); HRESULT InitGrid(void); void SetupMatrices(void); void Render(void); virtual ~CEffectEditorView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: BOOL m_bCharVisible; BOOL m_bActivite; CPoint m_pointMouseMove; BOOL m_bLButtonDown; BOOL m_bRButtonDown; LPDIRECT3D8 m_lpD3D; LVertex m_lpGrid[6]; float m_fCameraX, m_fCameraY, m_fCameraZ; float m_fCameraRotX, m_fCameraRotY, m_fCameraRotZ; //{{AFX_MSG(CEffectEditorView) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnDestroy(); afx_msg void OnFileOpen(); afx_msg void OnFileSave(); afx_msg void OnEditRedo(); afx_msg void OnEditUndo(); afx_msg void OnFileNew(); afx_msg void OnCharVisible(); afx_msg void OnCharInvisible(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnCharWait(); afx_msg void OnCharWalk(); afx_msg void OnCharAttack(); afx_msg void OnCharAttackAdvance(); afx_msg void OnCharAttackLeft(); afx_msg void OnCharAttackRetreat(); afx_msg void OnCharAttackRight(); afx_msg void OnCharAttacked(); afx_msg void OnCharBack(); afx_msg void OnCharBash(); afx_msg void OnCharCasting(); afx_msg void OnCharCripWeapon(); afx_msg void OnCharEnd(); afx_msg void OnCharFalldown(); afx_msg void OnCharGetUp(); afx_msg void OnCharLeft(); afx_msg void OnCharPutInWeapon(); afx_msg void OnCharRest(); afx_msg void OnCharRestoreHand(); afx_msg void OnCharRight(); afx_msg void OnCharRun(); afx_msg void OnCharSitDown(); afx_msg void OnCharStun(); afx_msg void OnCharTakeOutWeapon(); afx_msg void OnCharNormal(); afx_msg void OnCharBattle(); afx_msg void OnCharBlunt(); afx_msg void OnCharBow(); afx_msg void OnCharCrossbow(); afx_msg void OnCharDagger(); afx_msg void OnCharNoweaponb(); afx_msg void OnCharOnehand(); afx_msg void OnCharTwohand(); afx_msg void OnCharMCastBegin(); afx_msg void OnCharMCasting1(); afx_msg void OnCharMCasting2(); afx_msg void OnCharCastBegin(); afx_msg void OnCharCasting2(); afx_msg void OnCharBlow(); afx_msg void OnCharRoundSwing(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in EffectEditorView.cpp inline CEffectEditorDoc* CEffectEditorView::GetDocument() { return (CEffectEditorDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EFFECTEDITORVIEW_H__189D2A6E_DA39_453F_81A5_2D2C3523F799__INCLUDED_)