// GUIScroll.h: interface for the CGUIScroll class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_) #define AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIButton.h" #define SCROLL_VSCROLL FALSE #define SCROLL_HSCROLL TRUE class CGUIScroll { public: BOOL m_bShow; BOOL m_bScrollKind; POINT m_ptPosition; RECT m_rcEdge; CGUIButton *m_lpBarButton; CGUIButton *m_lpUpArrowButton; CGUIButton *m_lpDownArrowButton; long m_lMax; long m_lMin; long *m_lValue; long m_lNowPos; long lMove; BOOL bScroll; CGUIScroll(); ~CGUIScroll(); void SetEdge(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2) { m_rcEdge.left = x1; m_rcEdge.top = y1; m_rcEdge.right = x2; m_rcEdge.bottom = y2; } void SetMove(unsigned short wMoveX, unsigned short wMoveY) { m_lpBarButton->SetMove(wMoveX, wMoveY); if(m_lpUpArrowButton) m_lpUpArrowButton->SetMove(wMoveX, wMoveY); if(m_lpDownArrowButton) m_lpDownArrowButton->SetMove(wMoveX, wMoveY); } void SetScrollKind(BOOL bScrollKind) { m_bScrollKind = bScrollKind; } void SetRange(long lMin, long lMax) { m_lMin = lMin; m_lMax = lMax; } void SetPosition(unsigned short wPosX, unsigned short wPosY) { m_ptPosition.x = wPosX; m_ptPosition.y = wPosY; } void Update(void); void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char cAlpha = 0xFF); }; #endif // !defined(AFX_GUISCROLL_H__C81725BD_9D43_4837_9DCC_A1DD9832F875__INCLUDED_)