// HumanUpgrade.h: interface for the CHumanUpgrade class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANUPGRADE_H__BE794115_CC57_4365_BC32_BC6B016E08EC__INCLUDED_) #define AFX_HUMANUPGRADE_H__BE794115_CC57_4365_BC32_BC6B016E08EC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanUpgrade : public CGUIWindow { public: CHumanUpgrade(); ~CHumanUpgrade(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANUPGRADE_H__BE794115_CC57_4365_BC32_BC6B016E08EC__INCLUDED_)