// Sprite.h: interface for the CSprite class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_) #define AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include class CSprite { public: // unsigned long m_dwTextureID; // ÅØ½ºÃÄ ¾ÆÀ̵ð long m_nPutX,m_nPutY; // È­¸é»ó ÁÂÇ¥ RECT m_rcRender; bool m_bShow; CTexture *m_lpTexture; float m_fRate; BOOL m_bHorizon; // LPDIRECT3DVERTEXBUFFER8 m_lpVB; CSprite(); ~CSprite(); void SetPosition(long m_lPosX, long m_lPosY) { m_nPutX = m_lPosX; m_nPutY = m_lPosY; } long GetSizeX(void) { return (m_rcRender.right - m_rcRender.left); } long GetSizeY(void) { return (m_rcRender.bottom - m_rcRender.top); } void SetDirection(BOOL bHorizon) { m_bHorizon = bHorizon; } void SetRate(float fRate) { m_fRate = fRate; if(m_fRate < 0.0f) m_fRate = 0.0f; else if(m_fRate > 1.0f) m_fRate = 1.0f; } BOOL Create(long nPutX, long nPutY, long nTexX1, long nTexY1, long nTexX2, long nTexY2, CTexture *lpTexture); void Render(LPDIRECT3DDEVICE8 lpD3DDevice, unsigned char Alpha = 0xFF, long fx = 0, long fy = 0); void Render(LPDIRECT3DDEVICE8 lpD3DDevice, float fDirection, unsigned char Alpha = 0xFF); }; #endif // !defined(AFX_SPRITE_H__6D416805_02FD_4174_9D7E_4FE127EBEB62__INCLUDED_)