#if !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_) #define AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgSoundLoad.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgSoundLoad dialog class CDlgSoundLoad : public CDialog { // Construction public: CDlgSoundLoad(CWnd* pParent = NULL); // standard constructor CString m_strSoundName; bool m_bFilename; // Dialog Data //{{AFX_DATA(CDlgSoundLoad) enum { IDD = IDD_DIALOG_SOUNDLOAD }; float m_fMaxRange; float m_fMinRange; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgSoundLoad) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgSoundLoad) afx_msg void OnCheckSoundname(); afx_msg void OnUpdateEditSoundrange(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGSOUNDLOAD_H__2EB278F5_B67E_4735_80C2_6763A0A20B82__INCLUDED_)