// PageSectorWaterFall.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "PageSectorWaterFall.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPageSectorWaterFall property page IMPLEMENT_DYNCREATE(CPageSectorWaterFall, CPropertyPage) CPageSectorWaterFall::CPageSectorWaterFall() : CPropertyPage(CPageSectorWaterFall::IDD) { //{{AFX_DATA_INIT(CPageSectorWaterFall) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } CPageSectorWaterFall::~CPageSectorWaterFall() { } void CPageSectorWaterFall::DoDataExchange(CDataExchange* pDX) { CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPageSectorWaterFall) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPageSectorWaterFall, CPropertyPage) //{{AFX_MSG_MAP(CPageSectorWaterFall) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPageSectorWaterFall message handlers