#include "BaseDataDefine.h" #include "SectorDefine.h" // Minotaurs °æ·Î long SHADOWSIZE=256; long MAXCHRSHADOW=4; long GROUNDSHADOW=1; long WATERREFLECTION=1; long LIGHTMAPRENDER=1; long CHRTEXTURESIZE=0; //Init Value File // char INITVALUEFILE[256]="c:\\MP-Project\\Mp.INI"; char MAPDATAPATH[256]="c:\\MP-Project\\MapData"; char ROOTPATH[256] = "c:\\MP-Project\\"; //Character DataSet Path// char CHARACTERDATAPATH[256]="c:\\MP-Project\\Character\\Data\\"; char CHARACTERTEXTUREDATAPATH[256]="c:\\MP-Project\\Character\\Data\\tex\\"; char CHARACTERMESHTEX[256]="c:\\MP-Project\\Character\\Data\\meshtex.htable"; char CHARACTERANIPACK[256]="c:\\MP-Project\\Character\\Data\\ani\\APack.ntable"; char CHARACTERLODMESH[256]="c:\\MP-Project\\Character\\Data\\mesh\\LODMesh.ntable"; char CHARACTERTEXPIECE[256]="c:\\MP-Project\\Character\\Data\\tex\\Texpiece.ntable"; char CHARACTERATTACHMENTMESH[256]="c:\\MP-Project\\Character\\Data\\Amesh\\amesh.ntable"; char CHARACTERTEXTURE[256]="c:\\MP-Project\\Character\\Data\\Texture\\texture.ntable"; //Original Texutre Path// char ORIGINALTEXUTREINTERFACEPATH[256]="c:\\MP-Project\\RawTexture\\Interface"; char ORIGINALTEXUTRELIGHTMAPPATH[256]="c:\\MP-Project\\RawTexture\\Lightmap"; char ORIGINALTEXUTRENATUREPATH[256]="c:\\MP-Project\\RawTexture\\NatureObject"; char ORIGINALTEXTUREOBJECTPATH[256]="c:\\MP-Project\\RawTexture\\Object"; char ORIGINALTEXTURETERRAINPATH[256]="c:\\MP-Project\\RawTexture\\Terrain"; char ORIGINALTEXTUREWIDEPATH[256]="c:\\MP-Project\\RawTexture\\WideTexture"; char ORIGINALTEXTUREFXPATH[256]="c:\\MP-Project\\Texture\\FX"; char ORIGINALTEXTUREEFFECT[256]="c:\\MP-Project\\Texture\\Effect"; //Object Path Define// char HOUSEOBJECTPATH[256]="d:\\MP-Project\\Objects\\House\\"; char LIGHTOBJECTPATH[256]="c:\\MP-Project\\Objects\\Object\\"; char TREEOBJECTPATH[256]="c:\\MP-Project\\Objects\\NatureObject\\"; char OBJECTPATH[256]="c:\\MP-Project\\Objects\\Object\\"; char OBJECTGEMPATH[256] = "c:\\MP-Project\\Objects\\Gem\\"; char INSTANCEOBJECTPATH[256]="c:\\MP-Project\\Objects\\Instance\\"; //Texture Path Define// char TERRAINTEXTUREPATH[256]="c:\\MP-project\\Texture\\Terrain"; char OBJECTTEXTUREPATH[256]="c:\\MP-Project\\Texture\\Object"; char NATURETEXTUREPATH[256]="c:\\MP-project\\Texture\\NatureObject"; char WIDETEXTUREPATH[256]="C:\\MP-Project\\Texture\\WideTexture"; char INTERFACETEXTUREPATH[256]="c:\\MP-Project\\Texture\\Interface"; char FXTEXTUREPATH[256]="c:\\MP-Project\\Texture\\FX"; char BSPTEXTUREPATH[256]="c:\\MP-Project\\Texture\\BSP"; char BSPDATAPATH[256]="c:\\MP-Project\\MapData\\Bsp\\"; char SHADERTEXTUREPATH[256] = "c:\\MP-Project\\Texture\\Shader"; char EFFECTTEXTUREPATH[256]="c:\\MP-Project\\Texture\\Effect\\"; char EFFECTSCRIPTPATH[256] = "c:\\MP-Project\\Effect\\Esf\\"; char UNSHADOWWIDETEXTUREPATH[256]="c:\\MP-Project\\Texture\\UnShadowWideTexture"; // LightMap Path Define// char LIGHTMAPTEXTUREPATH[256]="c:\\MP-Project\\Texture\\Lightmap"; //VertexShader Path Define// char TERRAINVERTEXSHADEROATH[256]="c:\\MP-Project\\VertexShader\\LayerFog\\LayerFogTerrain.vsh"; char SHADERPATH[256]="c:\\MP-Project\\Shader\\"; char SHADERFILEPATH[256] = "c:\\MP-Project\\Shaders\\"; //Save Data Path Define// char WEATHERPATH[256]="c:\\MP-Project\\WeatherColorTable.dat"; //Octree Path Define// char OCTREEPATH[256]="c:\\MP-Project\\Octree"; //Sector Scene Map Path Define// char SECTORMAPPATH[256]="c:\\MP-Project\\Map"; //Font Texture Filename// char FONTFILE[256]="Font-H.dds"; char EFFECTPATH[256] = "c:\\MP-Project\\Effect\\"; //Sound Path// char SOUNDFILEPATH[256]="c:\\MP-Project\\Sound\\"; char EFFECTSOUNDSPATH[256] = "c:\\MP-Project\\Sound\\Effect\\Ssnd\\"; char EFFECTSOUNDMPATH[256] = "c:\\MP-Project\\Sound\\Effect\\Msnd\\"; float DETAILGROUND=5.0f; float LENS_NEAR_HOUSE=1000.0f; float LENS_NEAR_OBJECT=5000.0f; long MOVE_NOTHING=0; long MOVE_HOUSE=1; long MOVE_LIGHT=2; long MOVE_OBJECT=3; float NEARPLANEVALUE=3.0f; float LIGHTMAPSIZE=32; float MAX_ALLOWLIGHTMAPSIZE=50000.0f; float PERLIGHTMAP=30.0f; float DETAILTEXTUREDEPTH=75.0f; float FIELDHIGH=13000.0f; float FIELDMIDDLE=8000.0f; float FIELDLOW=0.0f; long ROAMBUFFERSIZE=6; enum HEIGHTSAVEMODE { LOWERDETAIL,HIGHDETAIL }; float FIELDDIVIDE=64.0f; //House Data define....... ///* float MAX_HOUSEVIEWRANGE=80000.0f; float MAX_HOUSEDISAPPER=MAX_HOUSEVIEWRANGE-4000.0f; float MAX_OUTVIEWRANGE=15000.0f; float MAX_MEDVIEWRANGE=15000.0f; float MAX_INVIEWRANGE=3000.0f; //*/ /* float MAX_HOUSEVIEWRANGE=15000.0f; float MAX_HOUSEDISAPPER=MAX_HOUSEVIEWRANGE-4000.0f; float MAX_OUTVIEWRANGE=15000.0f; float MAX_MEDVIEWRANGE=15000.0f; float MAX_INVIEWRANGE=3000.0f; //*/ float MAX_HOUSECOLLISION=30000.0f; //Object Data define float MAX_OBJECTVIEWRANBE=10000.0f; float MAX_OBJECTDISAPPER=MAX_OBJECTVIEWRANBE-1000.0f; //Nature Data define......// long MAX_SEEDRANGE=30; float LENS_REALPOLYTREE=5000.0f; // Grass Data define........// float MAX_GRASS=100; int MAX_GRASSRANGE=19; long SIZE_FOGTEXTURE=64; float fFogHeight=3000.0f; float fFogXRange=5000.0f; float fFogYRange=1000.0f; float fFogAddHeight=100.0f; float fFogMax=20000.0f; float fFogMin=-1000.0f; float fSky_Height=120000.0f; float fCloud_Height=50000.0f; //Sun Scene Data define.. float fSun_Length=200000.0f; float fSun_FrontEye=10000.0f; //Lens Flare Data Define.. long LENSFLARE=4; //Fall Scene Data Define ... long MAX_FALLPARTICLE=1000; long GF3OPTION=0; long COLLISIONOBJECTVIEW=0; float fCHARACTERLODLEVELDIST[3] = {1700.0f,3000.0f,4500.0f}; // WorldCreate File char WORLDCHRBUM[256] = "C:\\MP-project\\Character\\Data\\Texture\\"; char WORLDCHRENV[256] = "C:\\MP-project\\Character\\Data\\Texture\\"; char WORLDCHRDIFF[256] = "C:\\MP-project\\Character\\Data\\Texture\\";