// DlgEventKeyframeSlider.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgEventKeyframeSlider.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgEventKeyframeSlider dialog CDlgEventKeyframeSlider::CDlgEventKeyframeSlider(CWnd* pParent /*=NULL*/) : CDialog(CDlgEventKeyframeSlider::IDD, pParent) { //{{AFX_DATA_INIT(CDlgEventKeyframeSlider) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDlgEventKeyframeSlider::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgEventKeyframeSlider) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgEventKeyframeSlider, CDialog) //{{AFX_MSG_MAP(CDlgEventKeyframeSlider) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgEventKeyframeSlider message handlers BOOL CDlgEventKeyframeSlider::Create(CWnd* pParentWnd) { // TODO: Add your specialized code here and/or call the base class return CDialog::Create(IDD, pParentWnd); }