// DlgNPC.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgNPC.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgNPC dialog CDlgNPC::CDlgNPC(CWnd* pParent /*=NULL*/) : CDialog(CDlgNPC::IDD, pParent) { //{{AFX_DATA_INIT(CDlgNPC) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDlgNPC::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgNPC) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgNPC, CDialog) //{{AFX_MSG_MAP(CDlgNPC) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgNPC message handlers