#if !defined(AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_) #define AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgWideLoad.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgWideLoad dialog class CDlgWideLoad : public CDialog { // Construction public: CDlgWideLoad(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDlgWideLoad) enum { IDD = IDD_DIALOG_WIDETEXTURELOAD }; BOOL m_isWideLoaded; CString m_strWideName; BOOL m_isWideLoaded1; BOOL m_isWideLoaded2; BOOL m_isDetailLoaded; BOOL m_isDetailLoaded1; BOOL m_isDetailLoaded2; //}}AFX_DATA CString m_strWideTextureName[3]; CString m_strDetailTextureName[3]; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgWideLoad) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgWideLoad) afx_msg void OnCheckWidetextureload(); afx_msg void OnUpdateEditWidetexturename(); afx_msg void OnCheckDetailtextureload(); afx_msg void OnCheckWidetextureload1(); afx_msg void OnCheckDetailtextureload1(); afx_msg void OnCheckWidetextureload2(); afx_msg void OnCheckDetailtextureload2(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGWIDELOAD_H__93B8A564_9675_49F7_B3AD_37BFC9CFD96D__INCLUDED_)