// RenderTextureMipmap.h: interface for the CRenderTextureMipmap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_) #define AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "RenderTexture.h" #include "List.h" class CRenderTextureMipmap { List m_pRenderTextureList; List m_pRenderSurfaceList; LPDIRECT3DSURFACE8 m_pRenderZBuffer; int m_nSize; public: LPDIRECT3DSURFACE8 GetSurface(); void GenerateMipmap(LPDIRECT3DDEVICE8 pd3dDevice); LPDIRECT3DTEXTURE8 GetTexture(int nTexture=0); LPDIRECT3DSURFACE8 GetZBuffer(){return m_pRenderZBuffer;}; int GetTextureCount(){return m_pRenderTextureList.num;}; void Create(int nSizeX,int nSizeY); CRenderTextureMipmap(); virtual ~CRenderTextureMipmap(); }; #endif // !defined(AFX_RENDERTEXTUREMIPMAP_H__C4579775_6CD9_4F2B_A3CC_7E128F86C7D3__INCLUDED_)