#ifndef __SHADER_BUMPSPECP_H__ #define __SHADER_BUMPSPECP_H__ #include "ShaderScene.h" #include "texture.h" class CShader_BumpSpecP : public CPixelShader{ public: CShader_BumpSpecP(); virtual ~CShader_BumpSpecP(); virtual void Apply(); virtual void SetupPixelShaderConstants(); void SetNormalTexture(char *strTexName); protected: CTexture *m_pIllumTexture; CTexture *m_pBumpTexture; // Pixel Shader »ç¿ëµÇ´Â Texture ³ª µîµîÀÇ custum data ³Ö´Â´Ù /* CTexture *m_pBaseTexture; CTexture *m_pBumpTexture; CTexture *m_pIllumTexture; */ }; #endif