// DlgConvertTexture.cpp : implementation file // #include "stdafx.h" #include "WorldCreator.h" #include "DlgConvertTexture.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgConvertTexture dialog CDlgConvertTexture::CDlgConvertTexture(CWnd* pParent /*=NULL*/) : CDialog(CDlgConvertTexture::IDD, pParent) { //{{AFX_DATA_INIT(CDlgConvertTexture) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDlgConvertTexture::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgConvertTexture) DDX_Control(pDX, IDC_LIST_CONVERTTEXTUREFILELIST, m_filelist); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgConvertTexture, CDialog) //{{AFX_MSG_MAP(CDlgConvertTexture) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgConvertTexture message handlers void CDlgConvertTexture::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); }