/// Vertex Shader Constants #define CV_ZERO 0 #define CV_ONE 1 #define CV_WORLDVIEWPROJ_0 2 #define CV_WORLDVIEWPROJ_1 3 #define CV_WORLDVIEWPROJ_2 4 #define CV_WORLDVIEWPROJ_3 5 #define CV_WORLDVIEW_0 6 #define CV_WORLDVIEW_1 7 #define CV_WORLDVIEW_2 8 #define CV_WORLDVIEW_3 9 #define CV_WORLDVIEWIT_0 10 #define CV_WORLDVIEWIT_1 11 #define CV_WORLDVIEWIT_2 12 #define CV_WORLD_0 13 #define CV_WORLD_1 14 #define CV_WORLD_2 15 #define CV_WORLD_3 16 #define CV_HALF 18 #define CV_LIGHT_COLOR 19 #define CV_ONE_OVER_LIGHT_RANGE 20 #define CV_LIGHT_POSITION 21 //#define CV_LIGHT_POSITION 22 #define CV_LIGHT_DIRECTION 22 #define CV_BUMP_SCALE 23 #define CV_EYE_POS_WORLD 24 #define CV_FOG_SCALE 25 #define CV_LIGHT1_DIRECTION 26 #define CV_LIGHT1_AMBIENT 27 #define CV_LIGHT1_DIFFUSE 28 #define CV_WORLDIT_0 29 #define CV_WORLDIT_1 30 #define CV_WORLDIT_2 31 #define CV_WORLDIT_3 32 #define CV_SHADOWCONST 33 #define CV_TEXMAT_0 34 #define CV_TEXMAT_1 35 #define CV_TEXMAT_2 36 #define CV_TEXMAT_3 37 #define CV_T0_OFFSET 38 #define CV_T1_OFFSET 39 #define CV_T2_OFFSET 40 #define CV_T3_OFFSET 41 #define CV_CONSTS_1 42 #define CV_ONOFF_1 43 #define CV_WATERBUMPSCALE 44 #define CV_CALC_SXT 51 #define CV_DISPSCALE 52 // for scaling embm offsets overall #define CV_OFFSETSCALE 53 #define CV_PTS_BASE 54 #define CV_CONSTS_2 55 #define CV_EYE_OBJSPC 56 #define CV_BASISTRANSFORM_0 57 #define CV_BASISTRANSFORM_1 58 #define CV_BASISTRANSFORM_2 59 /// Pixel Shader Constants #define PCN_MULTFACTOR_1 0 #define PCN_MULTFACTOR_2 1 #define PCN_EQ_REST_FAC 2 #define PCN_EMBM_SCALE 3 #define PCN_POSITIONMASK 4 #define PCN_RED_MASK 5 #define PCN_GREEN_MASK 6