// SmokeParticle.h: interface for the CSmokeParticle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_) #define AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Particle.h" class CSmokeParticle : public CParticle { vector3 m_vecNowPos; public: bool Update(float fUpdateTime); void Render(LPDIRECT3DDEVICE8 pd3dDevice); void Create(vector3 vecPos,vector3 vecDir); CSmokeParticle(); virtual ~CSmokeParticle(); }; #endif // !defined(AFX_SMOKEPARTICLE_H__FD85F26C_D836_4EE6_AEE7_BE28E4BA29AA__INCLUDED_)