#ifndef _GAMA_GAME_DUMMY_CHARACTERS_H_ #define _GAMA_GAME_DUMMY_CHARACTERS_H_ #include #include #include #include /* ij¸¯ÅÍ ºê·Îµåij½ºÆÃ ±â´É ÀÛ¼º - °ÔÀÓ ¼­¹ö¸¦ ¶È°°ÀÌ º¹»çÇÑ ´ÙÀ½ º°µµÀÇ ÇÁ·ÎÁ§Æ®·Î À̸§À» ¹Ù²Ù¾î¼­ ÀÛ¾÷À» ÁøÇàÇÑ´Ù. ¼³Á¤ ÆÄÀÏÀ» Àоî ÀçÇöÇÏ´Â ±â´ÉÀ» °®´Â´Ù. default´Â offÀÌ´Ù. °¡´ÉÇÑ Çൿ - ¿Ê°¥¾ÆÀÔ±â. ¼Õ¹Ù²Ù±â. À̵¿. °ø°Ý¸ð¼Ç. ¼³Á¤ ÆÄÀÏÀº ´ÙÀ½°ú °°Àº Ç׸ñÀ» °®´Â´Ù. - ºê·Îµåij½ºÆÃ¿¡ ÇÊ¿äÇÑ ±âº» ij¸¯ÅÍ Á¤º¸ (À̸§, ·¹º§, Ŭ·¡½º µî) - Á¾Á· ¹× Ŭ·¡½º¿¡ ¸Â´Â ·£´ý º¹Àå ¼Â. (°¢ º¹Àå ºÎÀ§¿¡ µû¸¥ itemUID. ÈÞ¸Õ, ¾ÆÄ­ µû·Î.) - ij¸¯Åͺ° À̵¿ °æ·Î, ¿Ê°¥¾ÆÀԱ⠺óµµ, ¼Õ¹Ù²Ù±â ºóµµ, À̵¿ ¹× °ø°Ý¸ð¼Ç ºóµµ. - ij¸¯Å͸¦ ÇÑ ¼¿¿¡ 100¸í¾¿ 800¸íÀ» ¶ç¿ì°í µé¾î°¬À» °æ¿ìÀÇ Æ®·¡ÇÈ ¹× ¼­¹ö »óŸ¦ º»´Ù. 1. ¸ÕÀú ÇÒ ÀÏÀº ÇÁ·ÎÁ§Æ® »ý¼º, ¼³Á¤ ÆÄÀÏ Æ÷¸Ë °áÁ¤°ú ±×¿¡ ¸Â´Â µ¥ÀÌÅÍ ±¸Á¶¸¦ »ý¼ºÇϰí Àоî¿Â´Ù. 2. °¡Â¥ ij¸¯Å͸¦ »ý¼ºÇؼ­ µ¥ÀÌÅ͸¦ ¼¼ÆÃÇÏ°í ¼¿¿¡ Áý¾î ³Ö´Â´Ù. 3. °¡Â¥ ij¸¯ÅͰ¡ 1ÃÊ¿¡ 4¹ø¾¿ °¡Â¥ À̵¿ ÆÐŶÀ» º¸³»µµ·Ï ÇÑ´Ù. 4. °¡Â¥ ij¸¯ÅͰ¡ °æ·Î¸¦ µû¶ó¼­ À̵¿À» ÇÒ ¼ö ÀÖ°Ô ÇÑ´Ù. À̵¿Ã³¸® ¹× °¡Â¥ À̵¿ ÆÐŶ º¸³»±â.. 5. °¡Â¥ ij¸¯ÅͰ¡ ÁÖ±âÀûÀ¸·Î ¿ÊÀ» °¥¾ÆÀÔÀ» ¼ö ÀÖ°Ô ÇÑ´Ù. 6. °¡Â¥ ij¸¯ÅͰ¡ ÁÖ±âÀûÀ¸·Î ¼ÕÀ» ¹Ù²Ü ¼ö ÀÖ°Ô ÇÑ´Ù. 7. °¡Â¥ ij¸¯ÅͰ¡ ÁÖ±âÀûÀ¸·Î °ø°Ý ¸ð¼ÇÀ» Ç¥ÇöÇÒ ¼ö ÀÖ°Ô ÇÑ´Ù. 8. °¡Â¥ ij¸¯ÅͰ¡ ÁÖ±âÀûÀ¸·Î ÁÖº¯¿¡ Àִ ij¸¯Å͸¦ ºÙÀâ°í ½ºÅ³(!) À» ¾µ ¼ö ÀÖ°Ô ÇÑ´Ù. ´õ¹Ì ij¸¯ÅÍ ÆÄÀÏ Æ÷¸Ë // ij¸¯ÅÍ Á¤º¸ CID/À̸§/·¹º§/Ŭ·¡½º/¸Ó¸®Ä®/¾ó±¼/¼ºº°/¿Ê°¥¾ÆÀԱ⠺óµµ/°ø°Ý¸ð¼Ç ºóµµ/½ºÅ³»ç¿ë ºóµµ // º¹Àå Á¤º¸ Àΰ£ : ¹«±â ¹æÆÐ Åõ±¸ °©¿Ê Àå°© ½Å¹ß ¾ÆÄ­ : ¹«±â ½ºÅ³¾Ï Åõ±¸ °©¿Ê ÇÁ·ÎÅØÆ®¾Ï °Åµé // À̵¿ °æ·Î */ // forward decl. class CModifyDummyCharacter; class CDummyCharacterList { public: struct EquipmentData { unsigned short m_usEquipments[Item::EquipmentPos::MAX_EQUPMENT_POS]; }; static CDummyCharacterList& GetInstance(); bool Initialize(unsigned long dwLoadCharNum); bool Destroy(); private: CDummyCharacterList(); ~CDummyCharacterList(); typedef std::vector EquipmentVector; typedef std::map EquipmentClassSet; typedef std::list DummyCharList; static bool LoadEquipments(const char* szFileName, EquipmentVector& equipmentVector); static bool LoadDummyChars(const char* szFileName, EquipmentClassSet& equipmentSet, DummyCharList& dummyCharList, unsigned long dwLoadCharNum); DummyCharList m_DummyCharacterList; EquipmentClassSet m_EquipmentClassSet; }; #endif