// WinInput.h: interface for the CWinInput class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_) #define AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CWinInput { protected: POINT m_ptPreMousePos, m_ptMousePos; HWND m_hWnd; HWND m_hEditWnd; BOOL m_bFocus; BOOL m_bLButtonDBClick; BOOL m_bRButtonDBClick; BOOL m_bMButtonDBClick; BOOL m_bLButtonState, m_bLButtonOldState, m_bLButtonDBState; BOOL m_bRButtonState, m_bRButtonOldState, m_bRButtonDBState; BOOL m_bMButtonState, m_bMButtonOldState, m_bMButtonDBState; long m_lEStoreX, m_lEStoreY; long m_lMStoreX, m_lMStoreY; long m_lRStoreMoveX, m_lRStoreMoveY, m_lRStoreMoveZ; long m_lMStoreMoveX, m_lMStoreMoveY, m_lMStoreMoveZ; long m_lCursorCount; char m_aryKeyState[256]; char m_aryKeyOldState[256]; public: CWinInput(); ~CWinInput(); POINT m_ptMovePos; long m_lRMoveX, m_lRMoveY, m_lRMoveZ; long m_lMMoveX, m_lMMoveY, m_lMMoveZ; long GetCount(void) { return m_lCursorCount; } long ShowCursor(BOOL bShow) { if(bShow) { if(m_lCursorCount < 0) { for(;;) { m_lCursorCount = ::ShowCursor(TRUE); if(m_lCursorCount >= 0) break; } } } else { if(m_lCursorCount > -1) { for(;;) { m_lCursorCount = ::ShowCursor(FALSE); if(m_lCursorCount <= -1) break; } } } return m_lCursorCount; } void SetHwnd(HWND hWnd) { m_hWnd = hWnd; } void SetEditHwnd(HWND hWnd) { m_hEditWnd = hWnd; } POINT *GetMousePosition(void) { return &m_ptMousePos; } void GetMouseState(unsigned int uMsg, WPARAM wParam, LPARAM lParam); void UpdateInfo(void); void Init(void); BOOL InRect(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2) { if(x1 <= m_ptMousePos.x && m_ptMousePos.x <= x2 && y1 <= m_ptMousePos.y && m_ptMousePos.y <= y2) return TRUE; else return FALSE; } BOOL InRect(RECT &rcRect) { if(rcRect.left <= m_ptMousePos.x && m_ptMousePos.x <= rcRect.right && rcRect.top <= m_ptMousePos.y && m_ptMousePos.y <= rcRect.bottom) return TRUE; else return FALSE; } BOOL GetIsLeftMouseDBClick() { return m_bLButtonDBClick; } BOOL GetIsRightMouseDBClick() { return m_bRButtonDBClick; } BOOL GetIsMiddleMouseDBClick() { return m_bMButtonDBClick; } BOOL GetIsLeftMouseUp() { if(!m_bLButtonState && m_bLButtonOldState) return TRUE; else return FALSE; } BOOL GetIsRightMouseUp() { if(!m_bRButtonState && m_bRButtonOldState) return TRUE; else return FALSE; } BOOL GetIsMiddleMouseUp() { if(!m_bMButtonState && m_bMButtonOldState) return TRUE; else return FALSE; } BOOL GetIsLeftMouseDown() { if(m_bLButtonState && !m_bLButtonOldState && !m_bLButtonDBClick) return TRUE; else return FALSE; } BOOL GetIsRightMouseDown() { if(m_bRButtonState && !m_bRButtonOldState && !m_bRButtonDBClick) return TRUE; else return FALSE; } BOOL GetIsMiddleMouseDown() { if(m_bMButtonState && !m_bMButtonOldState && !m_bMButtonDBClick) return TRUE; else return FALSE; } BOOL GetIsLeftMousePress() { if(m_bLButtonState) return TRUE; else return FALSE; } BOOL GetIsRightMousePress() { if(m_bRButtonState) return TRUE; else return FALSE; } BOOL GetIsMiddleMousePress() { if(m_bMButtonState) return TRUE; else return FALSE; } BOOL GetIsFocus(void) { return m_bFocus; } BOOL KeyDown(int KeyCode) { if((m_aryKeyState[KeyCode] & 0x80) && !(m_aryKeyOldState[KeyCode] & 0x80)) return TRUE; else return FALSE; } BOOL KeyHold(int KeyCode) { if(m_aryKeyState[KeyCode] & 0x80) return TRUE; else return FALSE; } BOOL KeyUp(int KeyCode) { if(!(m_aryKeyState[KeyCode] & 0x80) && (m_aryKeyOldState[KeyCode] & 0x80)) return TRUE; else return FALSE; } void InitKey(int KeyCode) { m_aryKeyState[KeyCode] = 0; m_aryKeyOldState[KeyCode] = 0; } void SetCursorPos(int X, int Y) { ::SetCursorPos(X, Y); m_ptMousePos.x = X; m_ptMousePos.y = Y; } }; extern CWinInput g_DeviceInput; #endif // !defined(AFX_WININPUT_H__79336117_D3DE_4260_99DD_86D3F9B4B1A6__INCLUDED_)