// WBWaterNormalTexGenPShader.h: interface for the WBWaterNormalTexGenPShader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_) #define AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "WBValue.h" #include "ShaderScene.h" class WBWaterNormalTexGenPShader : public CPixelShader { public: WBWaterNormalTexGenPShader(); virtual ~WBWaterNormalTexGenPShader(); virtual void Apply(); protected: void SetupPixelShaderConstants(); }; #endif // !defined(AFX_WBWATERNORMALTEXGENPSHADER_H__99A7DF32_6623_481D_8EEC_74C8A0E1BE32__INCLUDED_)