#ifndef _CASTLE_CONSTANTS_H_ #define _CASTLE_CONSTANTS_H_ namespace Castle { enum Type { NONE = 0, CASTLE = 1, CAMP = 2 }; enum IndentifyBit { STATUE_BIT = 0x80000000, // ´ÙÅ© Ä«³ª¹ø ¼®»ó (¸ó½ºÅÍ ºñÆ®¿Í °°´Ù.) CASTLE_BIT = 0x40000000, // ¼º CAMP_BIT = 0x20000000, // ±æµå ¿ä»õ TOWN_BIT = 0x10000000, // ¸¶À» ABTOWN_BIT = 0x0F000000, // ¾îºô¸®Æ¼¿ë Ãß°¡ Ÿ¿îºñÆ® SIEGE_BIT = 0x00FF0000, // °ø¼º½Ã°£¿¡ °ø¼ºÃø ±¹°¡°¡ »ç¿ëÇÏ´Â Àӽà ¸®½ºÆù Æ÷ÀÎÆ® ºñÆ® // CASTLE_BIT | SIEGE_BIT ·Î »ç¿ë!! // ex) 0x40FF1001 : CastleNameID °¡ 1 À̰í Àӽà ¸®½ºÆù Æ÷ÀÎÆ® 2¹ø CASTLE_NAME_BIT_SHIFT = 12 // ´Ù¸¥ ä³Î¿¡ ¼ºÀÌ Á¸ÀçÇÒ¼ö Àֱ⠶§¹®¿¡ ½ºÅ©¸³Æ®¿¡ µé¾î°¡´Â ¼º ID ´ë½Å // CASTLE_BIT | (CastleNameID << CASTLE_NAME_BIT_SHIFT) ÀÇ °ªÀ» »ç¿ëÇÑ´Ù. // ex) 0x40001000 : CastleNameID °¡ 1 ÀÌ´Ù. }; enum TaxType { TRADE_TAX = 0, // »óÁ¡ ±¸¸Å/ÆÇ¸Å REPAIR_TAX = 1, // »óÁ¡ ¼ö¸® RESMELT_TAX = 2, // ´ëÀåÀåÀÌ Àç·Ã CAMP_GOLD_TAX = 3, // ¿ä»õ Gold CAMP_MINERAL_TAX = 4, // ¿ä»õ ±¤¹° MAX_TAX_TYPE = 5 }; enum TaxChangable { TAX_DISABLE = 0, // ¼¼À² º¯°æ ºÒ°¡´É TAX_ENABLE = 1 // ¼¼À² º¯°æ °¡´É }; enum MineralType { ACCUMULATED_MINERAL = 1, // ´©ÀûµÈ ±¤¹° ¾ÆÀÌÅÛ TEMPORARY_MINERAL = 2, // Àӽà º¸°üµÈ ±¤¹° ¾ÆÀÌÅÛ }; enum CastleName { TEMP_CASTLE_NAME_0 = 0, TEMP_CASTLE_NAME_1 = 1, TEMP_CASTLE_NAME_2 = 2, TEMP_CASTLE_NAME_3 = 3, TEMP_CASTLE_NAME_4 = 4, MAX_CASTLE_NAME_NUM = 5, MAX_CASTLE_NAME_LEN = 32 }; enum CastleTitle { TITLE_NEW = 0, // Īȣ '»õ·Î¿î' TITLE_SETTLED = 1, // Īȣ 'Á¤ÂøÇÑ' TITLE_FLOURISHED = 2, // Īȣ '¹øÃ¢ÇÑ' TITLE_HONORABLE = 3, // Īȣ '¸í¿¹·Î¿î' TITLE_GLORIOUS = 4, // Īȣ '¿µ±¤ÀÇ' MAX_TITLE_NUM = 5 }; enum Const { CASTLE_EXP_BONUS_RADIUS = 300, // °ø¼º °æÇèÄ¡ º¸»ó ¹Ý°æ MAX_CASTLE_NUM = 10, MAX_CASTLE_MINERAL_NUM = 200, MAX_CASTLE_OBJECT_NUM = 250, MAX_TEMP_TAX_UPDATE_COUNT = 10, MAX_TEMP_TAX_AMOUNT = 50000, EMBLEM_UPGRADE_JEWEL_NUM = 90, EMBLEM_UPGRADE_JEWEL_NUM_PER_POS = 10, EMBLEM_UPGRADE_JEWEL_POS_NUM = 9, FAME_FOR_CAPTURE_CASTLE = 10000, // °ø¼º¿¡¼­ ¼ºÀ» Â÷ÁöÇÑ ±æµå¿øµéÀÌ ¾ò´Â ¸í¼ºÄ¡ FAME_FOR_FRIENDLY_GUILD = 5000, // °ø¼º¿¡¼­ ¼ºÀ» Â÷ÁöÇÑ ¿ìÈ£±æµåÀÇ ±æµå¿øµéÀÌ ¾ò´Â ¸í¼ºÄ¡ INVINCIBLE_COUNT = 0, // ¼ºÁÖ º¯°æ½Ã ÁÖ¾îÁö´Â ¹«Àû °ø¼º Ƚ¼ö (0ȸ) TEMP_TAX_GAIN_COUNT = 1, // Àӽà ¼¼±ÝÀ» ´©Àû ¼¼±ÝÀ¸·Î ¿Å±æ½Ã ÇÊ¿äÇÑ °ø¼º Ƚ¼ö (1ȸ) DAY_END_TIME = 0 // ÇÏ·ç°¡ ³¡³ª´Â ½Ã°£ (¹ã 12½Ã) }; } #endif // _CASTLE_CONSTANTS_H_