#include "stdafx.h" #include "../ClientSocket.h" #include "SendPacket.h" #include #include #include "GMMemory.h" bool SendPacket::SendPacket(ClientNet::CClientEventHandler* lpHandler, ClientNet::CNetworkMsgBlock* lpNetworkMsgBlock, unsigned short Len_In, unsigned char Cmd_In, unsigned short State_In, unsigned short Error_In) { if (0 != lpNetworkMsgBlock && lpNetworkMsgBlock->WrapCrypt(Len_In, Cmd_In, State_In, Error_In) && !ClientSocket::IsNSFlagChainChecked(Cmd_In)) { ClientSocket::SetNSFlagOn( Cmd_In ); lpHandler->SendPacket(lpNetworkMsgBlock); return true; } ClientNet::CNetworkMsgPool::GetInstance().FreeNetworkMsgBlock(lpNetworkMsgBlock); return false; } bool SendPacket::SendPacket(ClientNet::CClientEventHandler* lpHandler, ClientNet::CNetworkMsgBlock* lpNetworkMsgBlock, unsigned short Len_In, unsigned char Cmd_In, unsigned long Tick_In) { if (0 != lpNetworkMsgBlock && lpNetworkMsgBlock->WrapCrypt(Len_In, Cmd_In, Tick_In) && !ClientSocket::IsNSFlagChainChecked(Cmd_In)) { ClientSocket::SetNSFlagOn( Cmd_In ); lpHandler->SendPacket(lpNetworkMsgBlock); return true; } ClientNet::CNetworkMsgPool::GetInstance().FreeNetworkMsgBlock(lpNetworkMsgBlock); return false; }