#ifndef _SEND_CHAR_ADMIN_H_ #define _SEND_CHAR_ADMIN_H_ #include #include // Àü¹æ ÂüÁ¶ struct PktBase; class CSendStream; namespace GameClientSendPacket { bool SendCharAdminCmdToDBAgent(CSendStream& AgentSendStream, PktBase* lpPktBase); bool SendCharNameChange(CSendStream& SendStream, unsigned long dwUID, unsigned long dwCID, const char* szChangeName, unsigned char cNameChangeCount, Item::ItemPos* lpItem_In, unsigned short usError); }; #endif