#ifndef _SEND_GAME_SERVER_PACKET_H_ #define _SEND_GAME_SERVER_PACKET_H_ #include #include // Àü¹æ ÂüÁ¶ class CSendStream; namespace GameServerSendPacket { bool SendUpdateAddressAck(CSendStream& SendStream, unsigned long dwCID, const SOCKADDR_IN& PublicAddr, const SOCKADDR_IN& PrivateAddr); }; #endif