/**** EulerAngles.h - Support for 24 angle schemes ****/ /* Ken Shoemake, 1993 */ #ifndef _H_EulerAngles #define _H_EulerAngles #include "quaternion.h" #include "matrix.h" /*** Order type constants, constructors, extractors ***/ /* There are 24 possible conventions, designated by: */ /* o EulAxI = axis used initially */ /* o EulPar = parity of axis permutation */ /* o EulRep = repetition of initial axis as last */ /* o EulFrm = frame from which axes are taken */ /* Axes I,J,K will be a permutation of X,Y,Z. */ /* Axis H will be either I or K, depending on EulRep. */ /* Frame S takes axes from initial static frame. */ /* If ord = (AxI=X, Par=Even, Rep=No, Frm=S), then */ /* {a,b,c,ord} means Rz(c)Ry(b)Rx(a), where Rz(c)v */ /* rotates v around Z by c radians. */ #define EulFrmS 0 #define EulFrmR 1 #define EulFrm(ord) ((unsigned)(ord)&1) #define EulRepNo 0 #define EulRepYes 1 #define EulRep(ord) (((unsigned)(ord)>>1)&1) #define EulParEven 0 #define EulParOdd 1 #define EulPar(ord) (((unsigned)(ord)>>2)&1) #define EulSafe "\000\001\002\000" #define EulNext "\001\002\000\001" #define EulAxI(ord) ((int)(EulSafe[(((unsigned)(ord)>>3)&3)])) #define EulAxJ(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)])) #define EulAxK(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)])) #define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord)) /* EulGetOrd unpacks all useful information about order simultaneously. */ #define EulGetOrd(ord,i,j,k,h,n,s,f) {unsigned o=ord;f=o&1;o>>=1;s=o&1;o>>=1;\ n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;} /* EulOrd creates an order value between 0 and 23 from 4-tuple choices. */ #define EulOrd(i,p,r,f) (((((((i)<<1)+(p))<<1)+(r))<<1)+(f)) /* Static axes */ #define EulOrdXYZs EulOrd(0,EulParEven,EulRepNo,EulFrmS) #define EulOrdXYXs EulOrd(0,EulParEven,EulRepYes,EulFrmS) #define EulOrdXZYs EulOrd(0,EulParOdd,EulRepNo,EulFrmS) #define EulOrdXZXs EulOrd(0,EulParOdd,EulRepYes,EulFrmS) #define EulOrdYZXs EulOrd(1,EulParEven,EulRepNo,EulFrmS) #define EulOrdYZYs EulOrd(1,EulParEven,EulRepYes,EulFrmS) #define EulOrdYXZs EulOrd(1,EulParOdd,EulRepNo,EulFrmS) #define EulOrdYXYs EulOrd(1,EulParOdd,EulRepYes,EulFrmS) #define EulOrdZXYs EulOrd(2,EulParEven,EulRepNo,EulFrmS) #define EulOrdZXZs EulOrd(2,EulParEven,EulRepYes,EulFrmS) #define EulOrdZYXs EulOrd(2,EulParOdd,EulRepNo,EulFrmS) #define EulOrdZYZs EulOrd(2,EulParOdd,EulRepYes,EulFrmS) /* Rotating axes */ #define EulOrdZYXr EulOrd(0,EulParEven,EulRepNo,EulFrmR) #define EulOrdXYXr EulOrd(0,EulParEven,EulRepYes,EulFrmR) #define EulOrdYZXr EulOrd(0,EulParOdd,EulRepNo,EulFrmR) #define EulOrdXZXr EulOrd(0,EulParOdd,EulRepYes,EulFrmR) #define EulOrdXZYr EulOrd(1,EulParEven,EulRepNo,EulFrmR) #define EulOrdYZYr EulOrd(1,EulParEven,EulRepYes,EulFrmR) #define EulOrdZXYr EulOrd(1,EulParOdd,EulRepNo,EulFrmR) #define EulOrdYXYr EulOrd(1,EulParOdd,EulRepYes,EulFrmR) #define EulOrdYXZr EulOrd(2,EulParEven,EulRepNo,EulFrmR) #define EulOrdZXZr EulOrd(2,EulParEven,EulRepYes,EulFrmR) #define EulOrdXYZr EulOrd(2,EulParOdd,EulRepNo,EulFrmR) #define EulOrdZYZr EulOrd(2,EulParOdd,EulRepYes,EulFrmR) quaternion Eul_(float ai, float aj, float ah, int order); quaternion Eul_ToQuat(quaternion ea); void Eul_ToMatrix(quaternion ea, matrix M); quaternion Eul_FromMatrix(matrix M, int order); quaternion Eul_FromQuat(quaternion q, int order); #endif