// InitValue.h: interface for the CInitValue class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_) #define AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CInitValue { public: void Init(); void Load(); void Save(); long m_lScreenX,m_lScreenY,m_lScreenColorDepth; long m_nAdapter,m_nDevice,m_nMode; long m_CharShadow,m_MapShadow,m_BuildShadow; long m_TerrainDetail,m_CharDetail,m_ViewRange; long m_WaterReflection,m_Lensflare,m_TreeDetail; long m_MaxTextureSize; CInitValue(); virtual ~CInitValue(); }; #endif // !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)