#pragma once #include #include #include #include #include #include #include #include #include #include "GameConnection.h" #include "ServerCtrl.h" #include "NFIPSec.h" extern ServerCtrl* g_Server; extern NaveServer::NFConnectionManager g_UManager; extern int g_iProcessPacket; extern NaveServer::NFDBComponent g_DBComp; extern std::wstring g_DBTable; extern NFIPSec g_IPSec; void UpdateInfomation();