// X3DEffectEditPlane.h: interface for the CX3DEffectEditPlane class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEFFECTEDITPLANE_H__1614E0F3_9513_49C6_A289_1CDA713F2A12__INCLUDED_) #define AFX_X3DEFFECTEDITPLANE_H__1614E0F3_9513_49C6_A289_1CDA713F2A12__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "X3DEffectPlane.h" #include "X3DEditObject.h" class CX3DEffectEditPlane : public CX3DEffectPlane, public CX3DEditObject { public: BOOL ArrangementTexture(const char *strPathName); CX3DEffectEditPlane(); ~CX3DEffectEditPlane(); void SetPlay(BOOL bPlay) { }; void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë }; #endif // !defined(AFX_X3DEFFECTEDITPLANE_H__1614E0F3_9513_49C6_A289_1CDA713F2A12__INCLUDED_)