// HumanStreetStall.h: interface for the CHumanStreetStall class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_) #define AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" #include #include "ItemInstance.h" // Added by ClassView class CHumanStreetStall : public CGUIWindow { public: BOOL SelectItem(void); void InitStreetStall(unsigned long dwChrID, char *lpstrStreetName); void DeleteTradeItem(void); unsigned long m_dwMarketOwnerID; unsigned long m_dwNameResult; unsigned long m_dwRegistItemResult; unsigned long m_dwRegistItemValue; unsigned short m_wItemIndex; unsigned long m_dwBuyResult; unsigned long m_dwItemNumber; CItemInstance *m_lpBuyItem; char m_strMarketName[32]; char m_strOwner[16]; CHumanStreetStall(); virtual ~CHumanStreetStall(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANSTREETSTALL_H__83FA1921_DDA8_4519_B3F0_6E1B0330B6E2__INCLUDED_)