// FullScenePShader.h: interface for the CFullScenePShader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_) #define AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ShaderScene.h" class CFullScenePShader : public CPixelShader { public: CFullScenePShader(char *); virtual ~CFullScenePShader(); virtual void Apply(); void Apply(int i); protected: virtual void SetupPixelShaderConstants(){} void SetupPixelShaderConstants(int i); char m_strName[256]; }; #endif // !defined(AFX_FULLSCENEPSHADER_H__C0DFAFF9_A1C0_47DF_8E6B_3E2112AFD22E__INCLUDED_)