// DlgLightmap.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgLightmap.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgLightmap dialog CDlgLightmap::CDlgLightmap(CWnd* pParent /*=NULL*/) : CDialog(CDlgLightmap::IDD, pParent) { //{{AFX_DATA_INIT(CDlgLightmap) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDlgLightmap::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgLightmap) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgLightmap, CDialog) //{{AFX_MSG_MAP(CDlgLightmap) ON_WM_TIMER() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgLightmap message handlers void CDlgLightmap::Show() { SetWindowPos(&wndTopMost,m_StartDlgX,m_StartDlgY,0,0,SWP_NOSIZE|SWP_SHOWWINDOW); } void CDlgLightmap::Hide() { ShowWindow(SW_HIDE); } void CDlgLightmap::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch(nIDEvent) { case TIMER_SHOWLIGHTMAP: break; case TIMER_HIDELIGHTMAP: break; } CDialog::OnTimer(nIDEvent); }