#if !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_) #define AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgStart.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgStart dialog class CDlgStart : public CDialog { long m_nSelectDevice; // Construction public: CDlgStart(CWnd* pParent = NULL); // standard constructor long GetSelectDevice(){return m_nSelectDevice;}; // Dialog Data //{{AFX_DATA(CDlgStart) enum { IDD = IDD_DIALOG_START }; CComboBox m_ZoneSelect; CComboBox m_adapter; CComboBox m_device; BOOL m_bBuildingLightmap; BOOL m_bBSPLightmap; BOOL m_bBSPTerrainRendering; BOOL m_CharacterBuildingLighting; BOOL m_bCharacterLigting; BOOL m_bCharacterShadow; BOOL m_bCharacterSpecular; BOOL m_bFullSceneGlare; BOOL m_bGrassRendering; BOOL m_bMultiDetailTexture; BOOL m_bRangeGrass; BOOL m_bSpecularGlare; BOOL m_bTreeAnimation; BOOL m_bWaterBumpEnv; UINT m_nGrassRange; UINT m_nTerrainLSizeX; UINT m_nTerrainLSizeY; UINT m_nTextureSkipLevel; BOOL m_CharacterBuildingShadow; BOOL m_bAllObjectBump; BOOL m_bGF3OPTION; BOOL m_bRain; BOOL m_bWaterBump; BOOL m_bFullSceneEffect; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgStart) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void SetZoneList(); // Generated message map functions //{{AFX_MSG(CDlgStart) virtual BOOL OnInitDialog(); afx_msg void OnSelchangeComboDevice(); virtual void OnOK(); afx_msg void OnChangeEditTextureskiplevel(); afx_msg void OnCheckGf3option(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: afx_msg void OnBnClickedRain(); afx_msg void OnBnClickedCheckPerpixellight(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_)