#ifndef _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_ #define _GAMA_CLIENT_SEND_BATTLEGROUND_SERVER_H_ // Àü¹æ ÂüÁ¶ class ClientSocket; namespace ClientNet { class CClientEventHandler; } namespace SendPacket { bool CharBGServerMapList(ClientNet::CClientEventHandler* lpHandler); bool CharBGServerResultList(ClientNet::CClientEventHandler* lpHandler); bool CharBGServerMoveZone(ClientNet::CClientEventHandler* lpHandler, unsigned short wMapNumber, unsigned char cMoveType); bool CharBGServerCharSlot(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup); bool CharBGServerMileageChange(ClientNet::CClientEventHandler* lpHandler, unsigned long dwCID, unsigned char cGroup, unsigned char cCmd, unsigned long dwMileage); }; #endif