// DlgEffectLoad.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgEffectLoad.h" #include "BaseDataDefine.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgEffectLoad dialog CDlgEffectLoad::CDlgEffectLoad(CWnd* pParent /*=NULL*/) : CDialog(CDlgEffectLoad::IDD, pParent) { m_bEffectLoad = TRUE; //{{AFX_DATA_INIT(CDlgEffectLoad) m_name = _T(""); //}}AFX_DATA_INIT } void CDlgEffectLoad::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgEffectLoad) DDX_Control(pDX, IDC_OK, m_ok); DDX_Control(pDX, IDC_CANCLE, m_cancle); DDX_Control(pDX, IDC_BUTTON1, m_load); DDX_Text(pDX, IDC_EDIT1, m_name); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgEffectLoad, CDialog) //{{AFX_MSG_MAP(CDlgEffectLoad) ON_BN_CLICKED(IDC_BUTTON1, OnEffectLoad) ON_EN_CHANGE(IDC_EDIT1, OnChangeEffectName) ON_COMMAND(MENU_EFFECT_LOAD, OnEffectLoad) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgEffectLoad message handlers void CDlgEffectLoad::OnEffectLoad() { // TODO: Add your control notification handler code here //UpdateData(); CString strFilter = EFFFILE; CFileDialog filedia(TRUE,EFFECTSCRIPTPATH,NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,strFilter,this); filedia.m_ofn.lpstrInitialDir = EFFECTSCRIPTPATH; filedia.DoModal(); CString filename=filedia.GetFileName(); if(filename!="") { m_EffectFileName=filename; m_bEffectLoad = false; } } void CDlgEffectLoad::OnChangeEffectName() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here }