#include "stdafx.h" #include "GameEventMgr.h" CGameEventMgr& CGameEventMgr::GetInstance() { static CGameEventMgr gameEventMgr; return gameEventMgr; } CGameEventMgr::CGameEventMgr() { } CGameEventMgr::~CGameEventMgr() { } bool CGameEventMgr::Initialize(const char* szLotteryFileName) { if (false == m_LotteryEvent.Initialize(szLotteryFileName)) { ERRLOG0(g_Log, "º¹±Ç À̺¥Æ® ÃʱâÈ­¿¡ ½ÇÆÐÇÏ¿´½À´Ï´Ù."); return false; } return true; }