#ifndef _RYL_GAMETIME_DB_COMPONENT_H_ #define _RYL_GAMETIME_DB_COMPONENT_H_ // forward decl. class CDBComponent; namespace DBComponent { namespace GameTimeDB { // °ÔÀÓ ½Ã°£ ¾÷µ¥ÀÌÆ® bool UpdateGameTimeInfo(CDBComponent& DBComponent, unsigned char cGuildTime, unsigned char cRealmTime, unsigned char cSiegeTime, unsigned char cMiningTime); bool UpdateGuildTime(CDBComponent& DBComponent, unsigned char cGuildTime); bool UpdateRealmTime(CDBComponent& DBComponent, unsigned char cRealmTime); bool UpdateSiegeTime(CDBComponent& DBComponent, unsigned char cSiegeTime); bool UpdateEnterTime(CDBComponent& DBComponent, unsigned char cEnterTime); bool UpdateMiningTime(CDBComponent& DBComponent, unsigned char cMiningTime); bool UpdateEventTime(CDBComponent& DBComponent, unsigned char cEventTime); } } #endif