#ifndef _PARSE_CHAR_COMMUNITY_PACKET_H_ #define _PARSE_CHAR_COMMUNITY_PACKET_H_ // Àü¹æ ÂüÁ¶ class CGameClientDispatch; struct PktBase; namespace GameClientParsePacket { // ---------------------------------------------------------------------------------------------- // ij¸¯ÅÍ Ä¿¹Â´ÏƼ °ü·Ã ÆÐŶ - ParseCharCommunity.cpp ------------------------------------------- bool ParseCharExchangeCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±³È¯ ¸í·É bool ParseCharPartyCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ÆÄƼ ¸í·É bool ParseCharPartyFind(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ÆÄƼ ã±â bool ParseCharStallOpen(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ³ëÁ¡»ó °³¼³ bool ParseCharStallRegisterItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ³ëÁ¡»ó ¾ÆÀÌÅÛ µî·Ï bool ParseCharStallEnter(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ³ëÁ¡»ó ÀÔÀå bool ParseCharFriendAdd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Ä£±¸(°ÅºÎ)¸®½ºÆ® Ãß°¡ bool ParseCharFriendRemove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Ä£±¸(°ÅºÎ)¸®½ºÆ® »èÁ¦ bool ParseCharFriendEtc(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±âŸ ó¸®(±×·ì ¼³Á¤ µî) bool ParseCharCreateGuild(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå »ý¼º bool ParseCharGuildCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ¸â¹ö °ü·Ã ¸í·É bool ParseCharGuildMark(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ¸¶Å© º¯°æ bool ParseCharGuildLevel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ·¹º§ º¯°æ bool ParseCharGuildRelation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå °ü°è º¯°æ bool ParseCharGuildInclination(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ¼ºÇâ º¯°æ bool ParseCharGuildList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ¸®½ºÆ® bool ParseCharGuildRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ±ÇÇÑ ¼³Á¤ bool ParseCharGuildMemberList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ¸â¹ö ¸®½ºÆ® bool ParseCharGuildSafe(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµå ±Ý°í bool ParseCharGuildHostilityList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Àû´ë ±æµå ÇüȲ ¸®½ºÆ® bool ParseCharGuildRelationInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ±æµåÀÇ °ü°è ¸®½ºÆ® ¿äû }; #endif