#ifndef _GLOBAL_CONSTANTS_H_ #define _GLOBAL_CONSTANTS_H_ namespace GameRYL { enum GameContents { LEVEL_LIMIT_80 = (1 << 0), // 80·¹º§ Á¦ÇÑ LEVEL_LIMIT_90 = (1 << 1) | LEVEL_LIMIT_80, // 90·¹º§ Á¦ÇÑ LEVEL_LIMIT_100 = (1 << 2) | LEVEL_LIMIT_90 | LEVEL_LIMIT_80, // 100·¹º§ Á¦ÇÑ CAMP = (1 << 3), // ¿ä»õ CAMP_UPGRADE = (1 << 4) | CAMP, // ¿ä»õ °­È­ SIEGE = (1 << 5) | CAMP_UPGRADE | CAMP, // °ø¼ºÀü JUDGE_PROTOTYPE = (1 << 6), // Àû¾Æ±º ½Äº° (Ãʱ⠹öÀü) ACCESSORY = (1 << 7), // ¾Ç¼¼»ç¸® RUNE = (1 << 8), // ·é BATTLE_LOHAN = (1 << 9), // ¹èƲ ·ÎÇÑ STONE_BATTLE = (1 << 10), // ¼®»óÀü LOTTO = (1 << 11), // ´ë¸¸ ·Î¶Ç. SHOW_ENEMYNAME = (1 << 12), // Àû±¹ ij¸¯Å͸í Ç¥½Ã NEWZONE_ZONE9 = (1 << 13), // ½Å±ÔÁ¸ REBALANCE_OVERITEM = (1 << 14), // ¿À¹ö¾ÆÀÌÅÛ Á¶Á¤ FIFTHSKILL_LOCKITEM = (1 << 15) // 5´Ü°è ½ºÅ³ ¶ô ¾ÆÀÌÅÛ }; enum ServiceNation { KOREA = 0, // Çѱ¹ (µðÆúÆ®) GLOBAL = 1, // ±Û·Î¹ú¿ë CHINA = 2, // Áß±¹ THAILAND = 3, // ű¹ IME¶§¹®¿¡ ÀúÀå JAPAN = 4, // ÀϺ» Ãâ·Â¿ë¶§¹®¿¡ ÀúÀå MAX_NATION_TYPE = 5 }; // Ŭ¶óÀÌ¾ðÆ®¿ë (°¢ ¼­¹ö±º¿¡ ¾Ë¸Â°Ô Ŭ¶óÀÌ¾ðÆ® ·çƾ ºÐ¸®¸¦ À§ÇØ...) enum ServerType { SERVER_TEST = 0, // Å×½ºÆ® ¼­¹ö SERVER_REGULAR = 1, // Á¤½Ä ¼­¹ö SERVER_BATTLE_LOHAN = 2, // ¹èƲ ·ÎÇÑ ¼­¹ö MAX_SERVER_TYPE = 3 }; }; #endif