// EffectSheet.cpp : implementation file // #include "stdafx.h" #include "resource.h" #include "EffectSheet.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CEffectSheet IMPLEMENT_DYNAMIC(CEffectSheet, CPropertySheet) CEffectSheet::CEffectSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { } CEffectSheet::CEffectSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { // Add all of the property pages here. Note that // the order that they appear in here will be // the order they appear in on screen. By default, // the first page of the set is the active one. // One way to make a different property page the // active one is to call SetActivePage(). AddPage(&m_Page1); AddPage(&m_Page2); AddPage(&m_Page3); AddPage(&m_Page4); AddPage(&m_Page5); AddPage(&m_Page6); } CEffectSheet::~CEffectSheet() { } BEGIN_MESSAGE_MAP(CEffectSheet, CPropertySheet) //{{AFX_MSG_MAP(CEffectSheet) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEffectSheet message handlers