// HumanQuest.h: interface for the CHumanQuest class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANQUEST_H__7C63921C_B75A_4450_A5F7_0BCDBEDA5FAC__INCLUDED_) #define AFX_HUMANQUEST_H__7C63921C_B75A_4450_A5F7_0BCDBEDA5FAC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanQuest : public CGUIWindow { public: CHumanQuest(); virtual ~CHumanQuest(); unsigned long m_dwStartQuest; unsigned long m_dwStartDesc; unsigned long m_dwStartDone; unsigned long m_dwQuestWindowMode; BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANQUEST_H__7C63921C_B75A_4450_A5F7_0BCDBEDA5FAC__INCLUDED_)