// HumanVault.h: interface for the CHumanVault class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_) #define AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanVault : public CGUIWindow { public: unsigned long m_dwVaultTab; unsigned long m_dwShowVault; unsigned long m_dwBuyTabResult; CItemInstance *m_lpSplitItem; unsigned long m_dwSplitResult; unsigned long m_dwSplitValue; unsigned long m_dwVaultGoldResult; unsigned long m_dwInvenGoldResult; unsigned long m_dwGoldValue; char m_strCurPass[5], m_strNewPass[5]; char m_cSavePass; BOOL m_bLogined; void ShowNormal(void); BOOL SelectItem(void); CHumanVault(); virtual ~CHumanVault(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); void InitVault(void); }; #endif // !defined(AFX_HUMANVAULT_H__195156B7_CC45_4484_B4BD_2B8C162E1B27__INCLUDED_)