#if !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_) #define AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgEffect.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgEffect dialog class CDlgEffect : public CDialog { // Construction public: long m_Select; CDlgEffect(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDlgEffect) enum { IDD = IDD_DIALOG_EFFECTMAP }; CButton m_CheckEffect; CListBox m_Effect; float m_FadeIn; float m_FadeOut; float m_FadeInSpeed; float m_A1; float m_A2; float m_A3; float m_A4; float m_B1; float m_B2; float m_B3; float m_B4; float m_G1; float m_G2; float m_G3; float m_G4; float m_Gx; float m_Gy; float m_Gz; float m_ImX; float m_ImY; float m_ImZ; float m_R1; float m_R2; float m_R3; float m_R4; float m_Rad; int m_ParNum; double m_Size; double m_Center; BOOL m_switch; double m_SwitchRad; double m_Vot; BOOL m_Loop; BOOL m_Fix; BOOL m_RandAni; double m_RandMax; double m_RandMin; CString m_EffName; CString m_BoidName; int m_BoidNum; float m_BoidSpeed; float m_BoidRange; int m_WavePointNum; int m_WaveLayerUpNum; int m_WaveLayerDownNum; float m_WaveSpeed; float m_WaveHigh; float m_BoidRange2; float m_BoidRange3; float m_BoidVot; int m_BoidAct; int m_WaterHeight; float m_WaterWHeight; float m_WaterQuadSize; float m_WaterChop; int m_WaterWWidth; float m_BoidLimitHeight; BOOL m_bObjectCulling; int m_BoidKind; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgEffect) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgEffect) virtual BOOL OnInitDialog(); afx_msg void OnDblclkListEffectmethod(); afx_msg void OnCheckEffectadd(); afx_msg void OnSelchangeListEffectmethod(); virtual void OnCancel(); afx_msg void OnEffget(); afx_msg void OnWavecreat(); afx_msg void OnWavepointclick(); afx_msg void OnButton1(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_)