// DlgGrass.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgGrass.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgGrass dialog CDlgGrass::CDlgGrass(CWnd* pParent /*=NULL*/) : CDialog(CDlgGrass::IDD, pParent) { //{{AFX_DATA_INIT(CDlgGrass) m_bAddGrass = FALSE; m_bDelGrass = FALSE; //}}AFX_DATA_INIT } void CDlgGrass::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgGrass) DDX_Check(pDX, IDC_CHECK_ADDGRASS, m_bAddGrass); DDX_Check(pDX, IDC_CHECK_DELGRASS, m_bDelGrass); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgGrass, CDialog) //{{AFX_MSG_MAP(CDlgGrass) ON_BN_CLICKED(IDC_CHECK_ADDGRASS, OnCheckAddgrass) ON_BN_CLICKED(IDC_CHECK_DELGRASS, OnCheckDelgrass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgGrass message handlers void CDlgGrass::OnCheckAddgrass() { // TODO: Add your control notification handler code here m_bAddGrass=TRUE; m_bDelGrass=FALSE; UpdateData(FALSE); } void CDlgGrass::OnCheckDelgrass() { // TODO: Add your control notification handler code here m_bAddGrass=FALSE; m_bDelGrass=TRUE; UpdateData(FALSE); }