// WorldCreatorView.h : interface of the CWorldCreatorView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_WORLDCREATORVIEW_H__8F6FEF4D_C635_4108_AA17_8EC5F055F402__INCLUDED_) #define AFX_WORLDCREATORVIEW_H__8F6FEF4D_C635_4108_AA17_8EC5F055F402__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "DlgStart.h" #include #include #include "WorldCreatorDoc.h" #include "DlgEditTerrain.h" #include "DlgLightLoad.h" #include "CharacterControl.h" //#include "HangulFont.h" #include #include "DlgEditName.h" class CWorldCreatorView : public CView { // CHangulFont m_Font; protected: // create from serialization only CWorldCreatorView(); DECLARE_DYNCREATE(CWorldCreatorView) // Attributes public: char m_strModelName[256]; BaseGraphicsLayer m_BaseGraphicLayer; CWorldCreatorDoc* GetDocument(); // Operations public: class LandscapeEffectValue{ public: bool m_Fix; //fog float m_FadeIn; float m_FadeOut; float m_FadeInSpeed; float m_A1; float m_A2; float m_A3; float m_A4; float m_B1; float m_B2; float m_B3; float m_B4; int m_Center; int m_Num; float m_G1; float m_G2; float m_G3; float m_G4; float m_Gx; float m_Gy; float m_Gz; float m_ImX; float m_ImY; float m_ImZ; float m_R1; float m_R2; float m_R3; float m_R4; float m_Rad; int m_Size; CString m_EffName; // mesh bool m_ObjectCulling; float m_Vot; bool m_switch; float m_switchRad; bool m_loop; bool m_RandAni; float m_RandMax; float m_RandMin; float m_Xrot; float m_Yrot; float m_Zrot; float m_BoidRange; float m_BoidRange2; float m_BoidRange3; float m_BoidLimitHeight; int m_BoidAct; int m_BoidKind; float m_BoidSpeed; float m_BoidVot; int m_BoidNum; int m_UpLayerNum; int m_DownLayerNum; int m_WavePointNum; float m_WaveHigh; bool m_WaveCreate; CString m_BoidName; int m_WaterHeight; int m_WaterWidth; // limit height float m_WaterWHeight; float m_WaterWQuadSize; float m_WaterWChop; } m_LandscapeEffectValue; int m_nCameraViewMode; bool m_bInfoShow; bool m_bAmbSphereShow; CSceneManager *m_SceneManager; CCharacterControl m_ChrManager; // Mouse... int m_MouseInterface; CPoint m_MousePos; CPoint m_MouseMove; BOOL m_MousePushLeft; BOOL m_MousePushRight; // float m_fWeatherTimeAdder; int m_SceneUpdateID; bool m_bShowLightInfo; CDlgLightLoad *m_pLightInfoDlg; //Dialog CDlgEditTerrain *m_dlgEditTerrain; BOOL m_isShowEditTerrain; BOOL m_isFirstRender; bool m_bEditTerrain; // RBSP BOOL m_bSelectBsp; CString m_strSelectBspScene; int m_iBspTriggerValue; // Bsp ³»ºÎÀÇ Æ®¸®°Å Á¾·ù int m_iTriggerSet; CSphere m_Sphere; List m_WaveP; CDlgEditName *m_EditFixCameraEvent; bool m_bCtrl; bool m_bFirstDown; int m_iBeforeMouseInterface; // // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CWorldCreatorView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnInitialUpdate(); virtual BOOL PreTranslateMessage(MSG* pMsg); //}}AFX_VIRTUAL // Implementation public: void CameraMouseMove(int dx,int dy); BOOL m_clk_start; CPoint m_PickPos; CPoint m_pickmove; vector3 m_PickEffect; CString m_Select_Effect; BOOL m_effect_drag; void RenderAmbienceSpheres( int SectorX, int SectorY ); void RenderAllAmbiences(); void ReArrangeDlg(int dlgMode,BOOL isShow); void DeleteAllData(); void ChangeMouseInterface(int MouseInterface); void Render(); virtual ~CWorldCreatorView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CWorldCreatorView) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnDestroy(); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in WorldCreatorView.cpp inline CWorldCreatorDoc* CWorldCreatorView::GetDocument() { return (CWorldCreatorDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WORLDCREATORVIEW_H__8F6FEF4D_C635_4108_AA17_8EC5F055F402__INCLUDED_)