// Texture.h: interface for the CTexture class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_) #define AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include //#include #include "list.h" #include "TextureContainer.h" #include "Exception.h" #ifndef ReleasePpo #define ReleasePpo(ppo) \ if (*(ppo) != NULL) \ { \ (*(ppo))->Release(); \ *(ppo) = NULL; \ } \ else (VOID)0 #endif /* struct DDS_PIXELFORMAT { DWORD dwSize; DWORD dwFlags; DWORD dwFourCC; DWORD dwRGBBitCount; DWORD dwRBitMask; DWORD dwGBitMask; DWORD dwBBitMask; DWORD dwABitMask; }; struct DDS_HEADER { DWORD dwSize; DWORD dwHeaderFlags; DWORD dwHeight; DWORD dwWidth; DWORD dwPitchOrLinearSize; DWORD dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwHeaderFlags DWORD dwMipMapCount; DWORD dwReserved1[11]; DDS_PIXELFORMAT ddspf; DWORD dwSurfaceFlags; DWORD dwCubemapFlags; DWORD dwReserved2[3]; }; #define DDS_FOURCC 0x00000004 // DDPF_FOURCC #define DDS_RGB 0x00000040 // DDPF_RGB #define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS const DDS_PIXELFORMAT DDSPF_DXT1 = { sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','1'), 0, 0, 0, 0, 0 }; const DDS_PIXELFORMAT DDSPF_DXT2 = { sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','2'), 0, 0, 0, 0, 0 }; const DDS_PIXELFORMAT DDSPF_DXT3 = { sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','3'), 0, 0, 0, 0, 0 }; const DDS_PIXELFORMAT DDSPF_DXT4 = { sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','4'), 0, 0, 0, 0, 0 }; const DDS_PIXELFORMAT DDSPF_DXT5 = { sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','T','5'), 0, 0, 0, 0, 0 }; const DDS_PIXELFORMAT DDSPF_A8R8G8B8 = { sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 }; const DDS_PIXELFORMAT DDSPF_A1R5G5B5 = { sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 }; const DDS_PIXELFORMAT DDSPF_A4R4G4B4 = { sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 16, 0x0000f000, 0x000000f0, 0x0000000f, 0x0000f000 }; const DDS_PIXELFORMAT DDSPF_R8G8B8 = { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 }; const DDS_PIXELFORMAT DDSPF_R5G6B5 = { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 16, 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 }; #define DDS_HEADER_FLAGS_TEXTURE 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT #define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT #define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH #define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH #define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE #define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE #define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP #define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX #define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX #define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX #define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY #define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY #define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ #define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ #define DDS_CUBEMAP_ALLFACES ( DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX |\ DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY |\ DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ ) #define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME */ #include "dds.h" class CTexture { bool m_bCreateEmpty; DWORD m_stage; static unsigned char *m_pReadBuffer; protected: static LPDIRECT3DDEVICE8 m_pd3dDevice; static CTextureContainer m_TextureContainer; static char m_strPath[TEXTURENAMEBUFFER]; public: static int m_SkipMipLevel; void Unload(); LPDIRECT3DBASETEXTURE8 m_pddTexture; char m_strName[TEXTURENAMEBUFFER]; long m_dwWidth,m_dwHeight; void Unlock(); void* Lock(); HRESULT LoadAllMipSurfaces(LPDIRECT3DBASETEXTURE8 ptex, long numMips, FILE *fp); void FillColor(DWORD color); void SetMipmapSkipLevel(int nSkip){m_SkipMipLevel=nSkip;}; void CreateEmpty(long lSx,long lSy,D3DFORMAT format=D3DFMT_A8R8G8B8,D3DPOOL pool=D3DPOOL_MANAGED,long mip=0); void DeleteTexture(); static void SetPath(char *strPath){strcpy(m_strPath,strPath);}; LPDIRECT3DBASETEXTURE8 GetTexture(){return m_pddTexture;}; void ReadDDSTexture( LPDIRECT3DBASETEXTURE8& pddsTemp,int nMethod ); virtual void Load(char *filename,DWORD stage=0); void LoadNotCache(char *filename,DWORD stage=0); static void Init(LPDIRECT3DDEVICE8 pd3dDevice); CTexture(); // µ¿±â Ãß°¡ static void DeleteAllCashTexture(); static void ChangeTextureIntension( byte *pImage, int iSize, float fColorFactor); void CreateEmptyTexture( unsigned int uiX, unsigned int uiY, unsigned int uiMip,D3DFORMAT dFormat, D3DPOOL dPool); void FillTexture( byte * pByte); virtual void LoadNotMessage(char *filename,DWORD stage=0); // Load Func, Not Error Message(Glare ¿ë) int ReadDDSTextureNotMessage(LPDIRECT3DBASETEXTURE8 &pddsTemp,int nMethod); virtual ~CTexture(); // Àçȯ Ãß°¡ void SetBitTexture( int iWidth, int iHeight, WORD* pSrc ) ; }; #endif // !defined(AFX_TEXTURE_H__B7D0E82F_58D8_45F7_85FB_A4EF64205953__INCLUDED_)