// SectorEffectMap.h: interface for the CSectorEffectMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_) #define AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "List.h" #include "3DMath.h" #include "SectorDefine.h" class CSectorEffectMap { public: int Sector_EffectNum; int m_IndexX,m_IndexY; List m_vecEffectPos; List m_vecEffectRot; List m_strEffectName; int pick_index; CSectorEffectMap(); virtual ~CSectorEffectMap(); }; #endif // !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_)